A while ago i wrote a pretty in depth article for CG society about working as a modeller in the film vfx industry. A lot of people following me seem to want to go the production route so I would suggest giving the article a read. I am pretty to the point about the reality of working in VFX, especially about how this is a Job and not always sunshine and rainbows.
"This article is for people thinking of pursuing a career in VFX, or who are just starting out. I will not be talking about making a model itself, but rather about something just as important, if not more: how to approach the task and all of the factors to consider during the process. I will be breaking down and covering the following:
Deleted scene from Star Wars The Last Jedi. Here you can see the low poly proxy models we usually push out first while working in vfx and replace later with updated models. This is so other departments like layout and animation can start working while we make the assets on a film. I prefer this version to be honest
BBC uploaded a VFX break down by our overall VFX Supervisor on the movie in London, Ben Morris. Brief new breakdown of the Hangar we worked on at 3:33
Proud to have contributed to another Star Wars film and its cool to see some structures I modelled on the Poster! I was also part of the awesome environment team that worked on :18 in the trailer.
Trailer Dropping tomorrow. Proud to work on another film in the Star Wars universe
VFX breakdown for the Pirates of the Caribbean. I had the opportunity while at MPC to work on the silent Mary and work out how it would eat other ships as seen at 1:15
Super proud to have my portfolio featured at the top of ArtStation. I have been posting consistently on this site for the last 3 years and its cool to see so many people appreciate my work. Thanks ArtStation for reaching out to me <3