Modelling Reel 2020

Andrew Hodgson Modelling Reel 2020

Rev9 - Part of Modelling Team

Rev9 - Part of Modelling Team

First Order Hangar - Part of Modelling Team

First Order Hangar - Part of Modelling Team

ATST - Part of Modelling Team / Concept

ATST - Part of Modelling Team / Concept

Resistance Troop Lander - Modelling

Resistance Troop Lander - Modelling

Corellia - Part of Modelling Team

Corellia - Part of Modelling Team

Corellia - Part of Modelling Team

Corellia - Part of Modelling Team

Medical Frigate - Modelling
Bunker Buster - Modelling

Medical Frigate - Modelling
Bunker Buster - Modelling

Stardestroyers - Slicing, Damage, debrish

Stardestroyers - Slicing, Damage, debrish

Hotrod - Part of Modelling Team

Hotrod - Part of Modelling Team

Canopy - Part of Modelling Team

Canopy - Part of Modelling Team

Slingshot - Part of Modelling Team

Slingshot - Part of Modelling Team

Combat Bus - Modelling

Combat Bus - Modelling

Hunger Killer - Modelling
Spider Tank- Modelling

Hunger Killer - Modelling
Spider Tank- Modelling

Spider Tank- Modelling

Spider Tank- Modelling

Rockets Warbird - Modelling

Rockets Warbird - Modelling

Starblaster - Part of Modelling Team

Starblaster - Part of Modelling Team

Silent Mary - Part of Modelling Team

Silent Mary - Part of Modelling Team

KC10 - Modelling

KC10 - Modelling

Resistance Fleet - Part of Modelling Team

Resistance Fleet - Part of Modelling Team

Nidavellir - Part of Modelling Team

Nidavellir - Part of Modelling Team

Defence System - Part of Modelling Team

Defence System - Part of Modelling Team

Hovercraft - Modelling

Hovercraft - Modelling

Hovercraft - Modelling
Cargo Pod - Modelling

Hovercraft - Modelling
Cargo Pod - Modelling

SS Pendleton - Modelling

SS Pendleton - Modelling

Here is my latest demo reel with a sample of the work I have been fortunate to contribute to over the past 6 years at ILM, MPC and Method. It is pretty mind blowing to step back and look at how far I came when breaking in to the industry back in Perth Australia felt so impossible before. I managed to tick of many of the IPs I really wanted to work on, Star Wars, Transformers, Marvel, Terminator etc. On all these projects I met and learned from incredibly talented artists and we all came together to pump out some pretty cool work. Through a ridiculous amount of hard work and going after exactly what I wanted, I cemented myself as a strong Hard Surface modeller on the teams. Looking forward to the many cool things to come in the future.